Development Updates
Follow the latest changes and improvements to RHYTHMIA
v0.0.2Update Overview
Add Wiki and redesigned Updates pages with comprehensive game documentation
Added comprehensive wiki system and redesigned updates page with full documentation
- Wiki page with game documentation
- Redesigned updates page
- Comprehensive PR tracking system
- Update notification system
Add world progression system with visual indicators
World progression tracking with UI indicators
- Visual progress indicators
- World tracking
Update CLAUDE.md with i18n, ranked, advancements, and deployment details
Comprehensive documentation update
- Architecture documentation
- Feature documentation
Add SEO files and implement grid-based enemy movement system
SEO improvements and enemy AI enhancement
- SEO metadata
- Grid-based pathfinding
Add Discord community link to header
Added Discord community navigation link
- Discord integration
Refactor pause menu with theme selector and notifications
Enhanced pause menu with new features
- Theme selector
- Notification integration
Redesign ModelViewer with dark theme and improved styling
Visual overhaul for 3D model viewer
- Dark theme
- Modern styling
Add advancement system with live notifications to Rhythmia game
Integrated advancement system into main game
- Live unlock notifications
- Game integration
Enhance bullet visuals and improve tower defense gameplay speed
Improved tower defense gameplay and visuals
- Enhanced bullet graphics
- Faster gameplay
Add tower defense mechanics with turret, bullets, and impact effects
Expanded tower defense with turrets and projectiles
- Turret system
- Bullet mechanics
- Impact visual effects
Upgrade React Three Fiber ecosystem and fix React 19 type incompatibilities
Upgraded 3D rendering libraries and fixed type issues
- React Three Fiber upgrade
- React 19 compatibility
Add world-themed terrain colors and fix vanilla mode terrain generation
Enhanced terrain visuals with world-specific colors
- World-themed color palettes
- Fixed vanilla mode
Add notification center for advancement unlocks
Notification center UI for tracking achievements
- Bell icon with badge
- Dropdown notification list
- Mark as read functionality
Resolve merge conflicts with main branch
Resolved merge conflicts
- Conflict resolution
Merge main branch advancements into ModelViewer feature branch
Branch merge for ModelViewer feature
- Feature branch synchronization
Add achievements system with progression tracking and multiplayer unlock
Complete achievements system with 13+ advancement types
- Progression tracking
- Firestore sync
- Toast notifications
- Battle arena gating
Resolve merge conflict from main branch integration
Fixed merge conflicts from main branch
- Branch synchronization
Refactor terrain generation with fixed dimensions and top-down destruction
Improved terrain generation algorithm
- Fixed dimensions
- Top-down destruction pattern
Refactor RankedMatch to accept WebSocket as prop
Improved WebSocket handling in ranked matches
- Prop-based WebSocket injection
Refactor game layout to three-column symmetric design
Redesigned game layout for better visual balance
- Three-column symmetry
Add ranked matchmaking system with AI fallback
Implemented competitive ranked matchmaking
- Tier-based ranking
- TetrisAI for bot opponents
- 8s timeout with AI fallback
Transform terrain destruction into tower defense game mode
Added tower defense mechanics with enemy spawning
- Tower model at terrain center
- Beat-synchronized enemy spawning
- Line clears kill enemies
Consolidate online count display in lobby status bar
Unified online player count in lobby UI
- Single source of truth for player count
Redesign item inventory UI with modern card layout and SVG icons
Modern glass-morphism card design for inventory
- Custom SVG icons
- Typography-focused layout
- Rarity-specific visual effects
Redesign beat indicator with cursor and dual target zones
New cursor-based beat timing indicator with on-beat zones
- Left and right target zones
- Gold glow on hit window
- Improved timing feedback
Memoize useRhythmVFX hook return value to prevent unnecessary re-renders
Performance optimization for VFX hook
- Reduced unnecessary re-renders
Make RHYTHMIA version configurable and connect WebSocket at page load
Made game version configurable via JSON config file
- rhythmia.config.json
- Lobby WebSocket auto-connect
- Accurate online player count
Add crafting system with floating items and world transitions
Complete crafting and inventory system with visual effects
- 6 item types
- 6 weapon cards
- Floating item animations
- World transition effects
Add rhythm-reactive VFX system with fever mode and beat animations
Introduced comprehensive rhythm-reactive visual effects system
- 8 effect types
- Fever mode at combo 10+
- Beat-synchronized animations
- Rainbow hue cycling
Add procedural textures and improve PBR rendering for voxel blocks
Enhanced voxel rendering with PBR materials and procedural maps
- Detail, bump, and roughness maps
- Enhanced lighting system
- Ambient occlusion effects
Fix grid layout sizing in multiplayer battle component
Fixed grid layout to use auto sizing for better alignment
- Pixel-perfect grid alignment
Adding each translation for en and jp
Added comprehensive translations for English and Japanese
- Complete translation coverage
Replace enemy HP system with terrain destruction mechanic
Transformed enemy HP into dynamic terrain destruction gameplay
- 20x12 procedural terrain grid
- Stage progression system
- World cycling every 5 stages
initial commit - adding i18n
Initial internationalization setup with next-intl
- Japanese and English support
- Locale routing
Add procedural block textures and refactor texture atlas system
Implemented procedural texture generation for voxel blocks
- 11 unique block textures
- Pre-generated PNG assets
- Minecraft-style aesthetics
Improve pixel-perfect rendering in game components
Enhanced visual fidelity with crisp pixel rendering
- Removed rounded corners
- Added pixelated image rendering
Improve multiplayer reconnection and timeout handling
Enhanced reconnection with grace periods and exponential backoff
- 60s grace period for reconnections
- Exponential backoff retry logic
- Session storage persistence
Add real-time online player count broadcast via Socket.IO
Implemented real-time online player count tracking with Socket.IO broadcasting
- Real-time player count updates
- Socket.IO integration